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- Hello, can you introduce yourself to our readers?
Hello everybody! I’m Pavel Kulikov, the Lead Game Designer on War Thunder. This is a combat MMO game being developed and published by the team at Gaijin Entertainment, which is located in Moscow, Russia.

- How long Gaijin has been working on WT?
The first steps were taken in 2009, after the release of our previous WWII aviasimulation game – Wings of Prey. On April 1st, 2011 we officially announced the project under the working title World of Planes, and released the first screenshots from the early Alpha build. The idea kept growing—more content was generated and the engine was evolving—and by the end of the year we announced the new War Thunder concept, featuring aerial, ground, and naval combat all rolled into one game.
So War Thunder: World of Planes is only the beginning. Nevertheless, we want it to be a great start for our WWII game universe and we are working really hard on it.

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We are glad to reveal new details about aviation of the Imperial Army and Navy of Japan.


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